Coding and Game Development
Play Game
Working 3D Platformer Scene demoing
Working Player with Idle, Run, and Jump
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Camera follow with Cinemachine - Run around with Cam following from behind, look around
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Score Points with Gold Pickup
Health -
Lose when you hit the Enemy
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Enemy (Cactus)
My Model
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We modeled our own characters in 3DS max using editable polys. I created everything besides the head and hair.
Textured Model
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We textured our models with a uv map to add visuals.
We used the UV Editor in 3DS Max to select different parts of our model and apply parts of our texture to them.
Controls + Animation
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We used a Character Controller on our player with the Cinemachine FreeLook Camera to move our player.
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We then used Miximo to get animations for our player. We passed our movement state into an animation controller where we transitioned between the different animations.
Pickups + Cacti
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Using models from the Asset Store, I created a gold pile that randomly chooses a state for how much gold there is. The bigger piles give you more points than the smaller ones. The cacti hurt you when you walk into them.