Coding and Game Development
Play Game
Working 3D Platformer Scene demoing
Working Player with Idle, Run, and Jump
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Camera follow with Cinemachine - Run around with Cam following from behind, look around
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Score Points with Gold Pickup
Health -
Lose when you hit the Enemy
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Enemy (Cactus)
My Model
We modeled our own characters in 3DS max using editable polys. I created everything besides the head and hair.
Textured Model
We textured our models with a uv map to add visuals.
We used the UV Editor in 3DS Max to select different parts of our model and apply parts of our texture to them.
Controls + Animation
We used a Character Controller on our player with the Cinemachine FreeLook Camera to move our player.
We then used Miximo to get animations for our player. We passed our movement state into an animation controller where we transitioned between the different animations.
Pickups + Cacti
Using models from the Asset Store, I created a gold pile that randomly chooses a state for how much gold there is. The bigger piles give you more points than the smaller ones. The cacti hurt you when you walk into them.